Art Student Currently Attending SJSU

This is my online portfolio, to learn more about me as an artist please read my artist's statement.

Perceptibility - Home City, Clip Studio, November 2022

click image for full size image, Click title for link to page on this project

Perceptibility - Home City is a digital painting that was created from the descriptions given in one of the Dungeon & Dragons games that Vanessa Blacow-Berggren plays in. Dungeons & Dragons, whether in person or online, heavily utilizes theater of the mind. When playing in the physical world, when maps do get brought out, one is able to use mini figures and other model pieces to make detailed 3D maps and give some nice visual representation to the experience. When playing online however, utility is key since a screen itself is something 2D, so most maps are terrain maps with a top down perspective that acts like a floorplan to show players where they can move and where obstacles lay in their path. Sometimes a DM will find some imagery online for important locations, but creating a campaign is hard work and theater of the mind is the main staple of the game. The Dungeon Master in the game Vanessa plays in has given detailed descriptions of various locations within the world that inspired Vanessa to give a more detailed visual representation to those locations. She also wanted to create something physically tangible from these online games. Everything about these games, including the friends she plays with, are online and have had no physical presence in her life. So even if it is something as simple as printing out the digital paintings she created from the descriptions of the game, she wanted to bring something that has been solely experienced in the digital realm into the real world.

Sunlight Flower, 35mm Digital SLR Camera, 2018

I enjoyed the play of light and shadows that took place when looking at this flower from below.

Red on Grey, 35mm Digital SLR Camera, 2018

I liked the contrast in color between the flower and the building behind it.

The Link - Puzzle Set 2

html, 2019

For the final project of art 75 I took the critical interactivity to the next level, now there are no instructions or hints for the user to follow to solve the puzzles I have created. The goal is for them to get inside my head and figure out what I was thinking about when creating each puzzle.

Taking a Line for a Walk, photoshop, premiere, 2019

This is a little animation I made when given the prompt of taking a line for a walk. Each frame was drawn in Photoshop and then stitched together in Premiere.

Goals of a Cat, photoshop, premiere, 2019

A small animated video of the goals and aspiritions of a cat, and what they look like in reality. All the assets were created in Photoshop and the animation done in Premiere.

A Basic Cat Platformer

A Basic Cat Platformer, Unity, Photoshop, 2019

My final for Intro Game Studies where I made a simple platformer game. Art assets were created in Photoshop and were imported into the Unity game engine. The title is a link to the itch.io page where one can download my game.

Kirby Amiibo Model, Blender, 2021

Recreated my Kirby Amiibo in Blender using both simple shapes and sculpting.

Nintendo Switch, Blender, 2021

Recreated my Switch in Blender to go with the Kirby Amiibo. The controllers and the body of the switch were all created seperatly so that it is just as versitile in the virtual realm as the actual device is in reality. The completed switch at the bottom has the controller colors that I personally use on my set up.

Kir'sikka Firahel D&D Character Portrait, photoshop, 2021

A full body digital painting of one of my D&D characters in photoshop. I always have a clear picture for my characters and since everything has gone online, the website my group uses for playing lets other players view your character bio, so I created this to add to my bio so my friends could visually see how I envisioned my chracter.